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How to Develop iPhone Apps without using XCode84

Posted by: Robert Allen , January 21, 2011

When I first heard about Apple’s iPhone App store, I immediately saw the potential to make money developing applications and games. Unfortunately, I lived in a PC world and knew that if I wanted to do any kind of programming for Apple, I’d need a Mac. So, I bought one and started looking into XCode. What I found out was that it was above my level of comprehension. Apple has done a wonderful job in creating their XCode development environment, but the underlying language based on Objective C is too complicated for me. Or more correctly, it would take me way too long to understand how the language works. I come from a Microsoft Visual Basic and Javascript world. So, I was bummed.

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I searched high and low for other alternatives to Objective C and could not find one. I was hoping someone would invent a Visual Basic-like tool for the iPhone. Alas, it wasn’t to be. But over time, two solutions emerged that have let me develop programs for the iPhone without writing any Objective C code.

The first includes PhoneGap from Nitobi Software. They allow you to use HTML, CSS, and Javascript to build an iPhone app that functions just as if you had developed it using XCode. PhoneGap essentially allows the wrapping of web applications inside a native application. You can find more information on PhoneGap here:

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Although there may be other tools like PhonegGap that allow web programmers and designers to develop iPhone apps, PhoneGap seems to be the most popular, no doubt in part because it is completely free. The Titanium Appcelerator is an alternative that allows similar use of HTML, CSS, and Javascript to develop iPhone apps, but is not as popular.

Besides these, the one that I have the most fun using is a system called GameSalad. As the name implies, you can use it to create games for the iphone, iPod Touch, and the iPad. There is virtually no programming required, but does require the understanding of some programming concepts including the use of IF-THEN options. I say “virtually” no programming because you still need to set values to variables and provide formulas to variables depending on what you want the game to do.

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